
God of War Ragnarok map depicts all nine realms for the first time
News There's also some very enticing plot clues
Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
Feature Sega’s creative chief reminisces on his portfolio of stone-cold classics
Feature How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom
Feature OXM speaks to the professionals about exactly what game engines are, which ones they use, and how they work
Feature Got an idea for a game but no idea how to get started? Leading indie game developers share their practical tips for taking those early creative steps
News A sobering reminder that you could have learned Mandarin in the time it took to unlock the Whisper of the Worm sniper rifle
Feature How Videogames: Design/Play/Disrupt overcame the challenge of communicating what video games are in a physical space
Feature Why the sun-bleached Western was such fertile ground for Rockstar Games
Feature At launch, it was a critical and commercial failure - but we now know it as an icon of video game history
FEATURE Are you brave enough for these terrifying titles?
GUIDE Try out new classes, speed up your party, improve your looks, and cheat yourself to infinite power with these brilliant Divinity: Original Sin 2 mods
Feature When a former Valve writer shared his vision for the most-anticipated sequel ever, a group of indie developers tried to bring it to life
news The Dark Souls creator reveals more about his mysterious Activision game in an exclusive interview with Edge magazine
Opinion If the future is 7/10 games with no conclusion, then it might be game over for some of the uncompromising tales we've held most dear
FEATURE Developers reveal the tricks they use to run games in 4K and how that power might be better used
News Rare's Mike Chapman tells Edge magazine about Sea of Thieves' unique take on progression
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