
Crisis Core: Final Fantasy 7 Reunion targeting 120 FPS on PC after the Remake's disappointing port
news It's also aiming for 60 FPS on new-gen consoles
New Issue Edge goes behind the scenes with the groundbreaking augmented-reality reinvention of Mojang's juggernaut
Feature An ode to the Lancer, the iconic Gears gun designed to be "devastating from both a strategic and physiological standpoint"
NEws Disintegration revealed in EDGE: How the creator of Master Chief is redefining the sci-fi shooter
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently
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Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs
E3 2019 Star Wars Jedi: Fallen Order hands-on gameplay impressions from E3 2019
Preview Hands-on with Spiritfarer, a cute management sim about ushering the living off to the land of the dead
Feature Edge Magazine editor Nathan Brown considers whether Sony's decision to skip E3 2019 is a mistake it will later regret
Feature Miyazaki games have long had a sort of adjustable difficulty; they've just made you work for it
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP
Feature Capcom reborn: In praise of a publisher in new-found love with its past
Feature After a rocky year, Sea of Thieves is finally finding its rhythm
Feature Edge magazine meets the legendary developer Yu Suzuki to hear his ambitious plans to create an open-world game unlike no other
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game